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Tag: trellis

Engineering

Porting TRELLIS.2 From Python to Rust and Metal: 2D Sprites to 3D Models in One Command

I moved Microsoft's 4-billion-parameter image-to-3D pipeline off PyTorch and onto our Rust and Metal runtime. One command now turns a 2D sprite into a textured GLB in one to three minutes with about 6 GB of memory instead of 33. This is how the port was organised, the three bugs worth retelling, the sparse-convolution kernel that decided it, and what parity means when the sampler is chaotic.

October 5, 2026 12 min read
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